





Environment sketches for an unreleased project. These are quick iterations between myself and the design time to help visualize their ideas. All sketches shared with permission.
CONCEPT ARTIST & ILLUSTRATOR
Environment sketches for an unreleased project. These are quick iterations between myself and the design time to help visualize their ideas. All sketches shared with permission.
Cleaned up boss monster concepts for a canceled prototype. This prototype filled with puns and wordplay sadly never saw more than just pitch art. Shared with permission.
THE FINAL PIECE! I’m very proud of this one as its probably the best painting I’ve made to date.
Color comps and environment exploration
One of my first assignments in my mentorship with Paul Scott Canavan. I designed 2 visually different fantasy characters who would team up to face off against an off screen enemy in a larger illustration.
Solarium is a project born out of my love for terrariums, moss, and mycelium. Its also an excuse to use Blender, DAZ, and Quixel Bridge in my project pipeline.
These concepts and visual explorations are shard with permission from franchise owner.
DLC Cosmetic concepts. I keep finding old T.R.D.S. files laying around!
Literal Growth – A fake Magic the Gathering card that I made to expand my portfolio. I started with a 3D base in Blender and then painted over everything in Photoshop.
I had to the honor of being part of Light Grey Art Lab’s recent group show. Where we reflected on moments from our artist residency trip in Norway. This piece was an attempt at capturing the dreamlike landscape of the area surrounding Norheimsund and Hardangerfjord while also remembering the vast amount of artist knowledge that was shared by such a fantastic group of fellow artists.
Below is a messy gif of my process
A Dungeons and Dragons commission that I recently finished. They wanted an illustration that encompassed their friend’s group and game.