





Environment sketches for an unreleased project. These are quick iterations between myself and the design time to help visualize their ideas. All sketches shared with permission.
CONCEPT ARTIST & ILLUSTRATOR
Environment sketches for an unreleased project. These are quick iterations between myself and the design time to help visualize their ideas. All sketches shared with permission.
Cleaned up boss monster concepts for a canceled prototype. This prototype filled with puns and wordplay sadly never saw more than just pitch art. Shared with permission.
One of my first assignments in my mentorship with Paul Scott Canavan. I designed 2 visually different fantasy characters who would team up to face off against an off screen enemy in a larger illustration.
Solarium is a project born out of my love for terrariums, moss, and mycelium. Its also an excuse to use Blender, DAZ, and Quixel Bridge in my project pipeline.
I’m starting a new project. More cool art to come.
DLC Cosmetic concepts. I keep finding old T.R.D.S. files laying around!
Exploration designs for the Stunt Sets DLC and CyberFunk DLC. Found these deep within my hard drive.
This project was excuse to push my 3D production skills. Creating modular pieces to create scenes has been really interesting to me recently. 3D was done in Blender and brought over into Photoshop to finish up.
As we approached the release of Totally Reliable Delivery Service we wanted to fill out the world with some fun ideas that players could interact with in interesting ways. More vehicles and props around the world are always a good way to add fun!
Hustle Beach was one of my favorite areas in Totally Reliable Delivery Service to work on. I based all the hotels off of the crazy 70s hotels that had so much character and tried to add extra character on top of that.