This project was excuse to push my 3D production skills. Creating modular pieces to create scenes has been really interesting to me recently. 3D was done in Blender and brought over into Photoshop to finish up.
Posts tagged Blender
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Feudal Japan: Honor the Ancestors
My 2nd entry for the Feudal Japan Environment Challenge on Artstation.
Feudal Japan: Koto Workshop
My entry for the Feudal Japan Environment challenge on Artstation.
Life on Water: Hope for the Missing
Fishing and scavenging is dangerous. Something always gets through the kingdom’s outer wall.
New Year New Skills
As the new year starts its time to learn new skills.
Potion Vendor: Alchemist’s Wagon
Designed a wagon for the potion vendor to work, sleep, and travel in. Started out with some doodles in the sketchbook trying to find an interesting shape and also make it functional. A basic block in 3D allowed me to make sure that everything worked.
An old school tube TV. A slightly more complex object than I’ve been doing previously. 1682 Tris.
“I’m Commander Shepard and this is my favorite bench on the Citadel.” 504 tris.
118 Tris. I’ve been diving into 3D recently. Not everything has been a success, but here’s an asset that I’m pretty happy with.
I’ve been experimenting with adding 3D to my workflow. The upfront time for learning to manipulate the program was a little large, but overall it has payed off. Here are a two of my more successful pieces along with their original sketches and 3D block ins.
I never quite figured out why this one was pink. Oops.
Life on Water: Root City South Market
First painting of 2016. It’s also my most complicated painting to date. I used 3D to help plan out the image after coming up with some basic building shapes.