






Last year, I was given the awesome chance to do some visual development for an indie project code named Salvage Inc.

Different biome ideas for the bottom of the ocean.

Different ideas for a “diving bell” that would lower the players to the bottom of the ocean.

Character exploration including how to differentiate each player if they chose the same skin.

Home base explorations



Prop and early enemy explorations. We settled on the famous ocean enemy; pirates





Texture examples for wooden ships

I had the pleasure of doing the steam store art for Dice Gun Commando. Its not often that you get paid to paint overly muscular cool guys standing in front of monsters. If you’d like to follow along with their game progress, you can check the steam store here: https://store.steampowered.com/app/4537600/Dice_Gun_Commando/

For Dice Tower I was brought in to help organize, plan, and concept the 2D pixel side scroller Dice Tower. These are a few of the tons of explorations including asset ideation, style ideation, and level design ideation.
For more updates on Dice Tower check out this link: Loonicy Ent












Several of the backgrounds I did for Loonicy Entertainment. Each background needed to be divided up into sections so that parallax could be added in engine. For updates on Dice Tower progress, click this link: Loonicy Ent







I had the pleasure of doing the cover for the newest expansion to War and Aether. For more information on War & Aether check out their website: ZG Studios

The final render

My original sketch. The surrounding design changed, but the original idea is all there.

A few expressions and thoughts about how the rocks could animate.

Some quick VFX for responses based on scores and moods.

The 3D block out.

I participated in my first official Global Game Jam this past weekend. I decided to dive head on into it by helping make an NES style game. A working web version of our game can be found here: https://www.slembcke.net/nes/TrashBandits/

Some of the pixel art that I helped make.


By far, the highlight of the game jam was the Executive Director of Global Game Jam, Maria Burns Ortiz, stopping by and playing our game.


Figuring out some details.

3D Block Out


Very early sketch that sparked the initial idea
In an effort to learn more about blender’s capabilities I created a creepy little tentacle tower.




A stylized coffee cart that runs on steam and/or coffee.

Assignment: A temple or monastery entrance in the side of a cold mountain.
This Section’s Level mechanic: Sound Blasts &/or Vibration

A mood sketch

The entrance ideations over greybox

Some details for level artists

Texture examples