





Environment sketches for an unreleased project. These are quick iterations between myself and the design time to help visualize their ideas. All sketches shared with permission.
CONCEPT ARTIST & ILLUSTRATOR
Environment sketches for an unreleased project. These are quick iterations between myself and the design time to help visualize their ideas. All sketches shared with permission.
Cleaned up boss monster concepts for a canceled prototype. This prototype filled with puns and wordplay sadly never saw more than just pitch art. Shared with permission.
THE FINAL PIECE! I’m very proud of this one as its probably the best painting I’ve made to date.
Color comps and environment exploration
One of my first assignments in my mentorship with Paul Scott Canavan. I designed 2 visually different fantasy characters who would team up to face off against an off screen enemy in a larger illustration.
DLC Cosmetic concepts. I keep finding old T.R.D.S. files laying around!
Exploration designs for the Stunt Sets DLC and CyberFunk DLC. Found these deep within my hard drive.
I enjoyed Invincible and can’t wait for the next season. Looking forward to seeing what this guy is up to.
This project was excuse to push my 3D production skills. Creating modular pieces to create scenes has been really interesting to me recently. 3D was done in Blender and brought over into Photoshop to finish up.
Literal Growth – A fake Magic the Gathering card that I made to expand my portfolio. I started with a 3D base in Blender and then painted over everything in Photoshop.
I had to the honor of being part of Light Grey Art Lab’s recent group show. Where we reflected on moments from our artist residency trip in Norway. This piece was an attempt at capturing the dreamlike landscape of the area surrounding Norheimsund and Hardangerfjord while also remembering the vast amount of artist knowledge that was shared by such a fantastic group of fellow artists.
Below is a messy gif of my process