
An illustration based on some SCP lore I’ve been listening to in my free time.

The render brought into photoshop from blender

The sketch that started it all

An illustration based on some SCP lore I’ve been listening to in my free time.

The render brought into photoshop from blender

The sketch that started it all

I participated in my first official Global Game Jam this past weekend. I decided to dive head on into it by helping make an NES style game. A working web version of our game can be found here: https://www.slembcke.net/nes/TrashBandits/

Some of the pixel art that I helped make.


By far, the highlight of the game jam was the Executive Director of Global Game Jam, Maria Burns Ortiz, stopping by and playing our game.
In an effort to learn more about blender’s capabilities I created a creepy little tentacle tower.




I don’t know if Nurgle works with barnacles, but it certainly looks right.






A stylized shooter character based on a penguin.





Storm Surge – With this wind up model you’ll never have to bring extra ammo again. Just don’t burn out the fuse!

Heavy Heals – Big pills for big heals

Sketches to explore shapes and gun types

The base 3D models so that items could easily be drawn on and painted on from any angle. Additionally, these early models could be used in prototyping if needed.

I cleaned up some goofy vehicle sketchbook doodles in photoshop





Its been a good year for aurora borealis hunting. I’ve managed to see just few of the late night dazzling lights.
