Posts tagged environment

Last year, I was given the awesome chance to do some visual development for an indie project code named Salvage Inc.

Different biome ideas for the bottom of the ocean.

Different ideas for a “diving bell” that would lower the players to the bottom of the ocean.

Character exploration including how to differentiate each player if they chose the same skin.

Home base explorations

Prop and early enemy explorations. We settled on the famous ocean enemy; pirates

Texture examples for wooden ships

I was lucky enough to create these lichen illustrations for stickers that coincide with the release of Tanner Barnharst’s new book: Minnesota Lichen Guide – Basic Identification for Common Lichens in Minnesota. I’ve attended several of Tanner’s classes on mycology and getting to work with him was a real treat. Congratulations on the release!