Everyone’s favorite starting town; Down Town! One of my first areas that I redesigned after coming onto the project was the starting town. With the help of the team, we came up with some fun area ideas and I went to town.








CONCEPT ARTIST & ILLUSTRATOR
Everyone’s favorite starting town; Down Town! One of my first areas that I redesigned after coming onto the project was the starting town. With the help of the team, we came up with some fun area ideas and I went to town.
Totally Reliable Delivery Service is out now! A lot of marketing art was created for the different versions and packages available in the game. I would thumbnail out a lot of ideas, the team and I would pose everything in Unity, and then I would paint over everything to spruce it up a bit.
Some unused concepts from the now unsupported Hero Academy 2 game. I got to design a few of these just before my contract ended with Bonus XP.
My entry for the Feudal Japan Environment challenge on Artstation.
Recently took some time and did a game jam with a friend of mine; Jason Cavnar. We worked on a small, fast paced, two-player competitive game where each player attempts to push the other out of the ring while also dodging hazards that try to eliminate the player. Below are some of the assets I made for the game.
If you would like to play Shoving Match you can download it here for free.
https://brockzzilla.itch.io/shoving-match
Designed a wagon for the potion vendor to work, sleep, and travel in. Started out with some doodles in the sketchbook trying to find an interesting shape and also make it functional. A basic block in 3D allowed me to make sure that everything worked.
Finished up the main character for the potion vender idea. Living life on the road, gathering ingredients between towns, and being a good alchemist isn’t an easy life, but nobody is going to tell her how to live it.