
Adventurer! The town’s cheese has gone missing. This is the perfect chance to prove your worth!

Adventurer! The town’s cheese has gone missing. This is the perfect chance to prove your worth!



These capsule based buildings were a way for me to refine my process. For this, I started off with some basic building shapes and some limited texture pallets to keep things cohesive.

From there I created some very messy, but very important potential compositions.

And of course, here are the 10 buildings and a building floor stone blocked out in 3D. The handpainted texture really helped keep the painterly style consistent through the whole process.



X. It would just be rude not to.
A lot of time was spent in 3D on this piece. I wanted to make sure that I pushed lighting and composition before I started painting in 2D. I reused lots of foliage from my growing library of models I created as well as some megascans from Quixel. The human model was posed and brought in from DAZ.

Above are some detailed prop and layout explorations to see what other parts of this complex might look like. Below are the quick, messy, but very important shape and composition thoughts.


2 viewport display grabs to show how things look before photoshop.
Cleaned up pages of exploration sketches from my person project SOLARIUM. I’ve done a lot of exploration and thinking for shape language, story beats, flora, fauna, and mood in my sketchbook that I wanted to share. I still have a lot to plan out, but I hope that you enjoy.







Each of these yellow sticky notes marks a page with project sketches.

Mooncolony recently hosted an art competition called Tavern Trouble. I decided I wanted to go with something more lighthearted and less violent so I chose a ghost singer who is more of a commotion than dangerous.


Jaz the Immortal. Time moves differently here. A long, lost astronaut seems almost immortal by comparison to some of the lifeforms here.

Paint over of the 3D models that I use whenever I compose a scene.

All Solarium aliens are based on terrarium friendly creatures. I spent a while in my sketchbook on this phase before I moved to digital.


I want to explore more of the Solarium world. I started by thinking about what sort of interaction previous inhabitants might have had with the environment and what that might have looked like.

After some rough sketching, I moved over to blender to do some blocks outs. Assets from Quixel Bridge and posing in DAZ were brought in to help this stage. Everything else was modeled and textured by me.



“One night I had a dream that the moon was always watching. When the moon broke, it was somehow worse than before.” – B.B.

Another solarium piece – The Impact Site. I spent longer sketching in both my sketchbook and blender on this one. DAZ for posing, Quixel Bridge for some rocks, mushrooms, and base ground, blender for my own creations (featured below), and finally over into photoshop for the finishing touches.



THE FINAL PIECE! With the mentorship of Paul Scott Canavan I was able to create this illustration of two protagonists cornered by off screen foes. I’m very proud of this one as its probably the best painting I’ve made to date.

Color comps and environment exploration