
Mooncolony recently hosted an art competition called Tavern Trouble. I decided I wanted to go with something more lighthearted and less violent so I chose a ghost singer who is more of a commotion than dangerous.


Mooncolony recently hosted an art competition called Tavern Trouble. I decided I wanted to go with something more lighthearted and less violent so I chose a ghost singer who is more of a commotion than dangerous.


Jaz the Immortal. Time moves differently here. A long, lost astronaut seems almost immortal by comparison to some of the lifeforms here.

Paint over of the 3D models that I use whenever I compose a scene.

All Solarium aliens are based on terrarium friendly creatures. I spent a while in my sketchbook on this phase before I moved to digital.


I want to explore more of the Solarium world. I started by thinking about what sort of interaction previous inhabitants might have had with the environment and what that might have looked like.

After some rough sketching, I moved over to blender to do some blocks outs. Assets from Quixel Bridge and posing in DAZ were brought in to help this stage. Everything else was modeled and textured by me.



“One night I had a dream that the moon was always watching. When the moon broke, it was somehow worse than before.” – B.B.

Another solarium piece – The Impact Site. I spent longer sketching in both my sketchbook and blender on this one. DAZ for posing, Quixel Bridge for some rocks, mushrooms, and base ground, blender for my own creations (featured below), and finally over into photoshop for the finishing touches.



THE FINAL PIECE! With the mentorship of Paul Scott Canavan I was able to create this illustration of two protagonists cornered by off screen foes. I’m very proud of this one as its probably the best painting I’ve made to date.

Color comps and environment exploration

One of my first assignments in my mentorship with Paul Scott Canavan. I designed 2 visually different fantasy characters who would team up to face off against an off screen enemy in a larger illustration.

Literal Growth – A fake Magic the Gathering card that I made to expand my portfolio. I started with a 3D base in Blender and then painted over everything in Photoshop.


I had to the honor of being part of Light Grey Art Lab’s recent group show. Where we reflected on moments from our artist residency trip in Norway. This piece was an attempt at capturing the dreamlike landscape of the area surrounding Norheimsund and Hardangerfjord while also remembering the vast amount of artist knowledge that was shared by such a fantastic group of fellow artists.
Below is a messy gif of my process


A Dungeons and Dragons commission that I recently finished. They wanted an illustration that encompassed their friend’s group and game.

Totally Reliable Delivery Service is out now! A lot of marketing art was created for the different versions and packages available in the game. I would thumbnail out a lot of ideas, the team and I would pose everything in Unity, and then I would paint over everything to spruce it up a bit.







My entry for the Feudal Japan Environment challenge on Artstation.



