For Dice Tower I was brought in to help organize, plan, and concept the 2D pixel side scroller Dice Tower. These are a few of the tons of explorations including asset ideation, style ideation, and level design ideation.
For more updates on Dice Tower check out this link: Loonicy Ent
Several of the backgrounds I did for Loonicy Entertainment. Each background needed to be divided up into sections so that parallax could be added in engine. For updates on Dice Tower progress, click this link: Loonicy Ent
Storm Surge – With this wind up model you’ll never have to bring extra ammo again. Just don’t burn out the fuse!
Heavy Heals – Big pills for big heals
Sketches to explore shapes and gun types
The base 3D models so that items could easily be drawn on and painted on from any angle. Additionally, these early models could be used in prototyping if needed.
A lot of time was spent in 3D on this piece. I wanted to make sure that I pushed lighting and composition before I started painting in 2D. I reused lots of foliage from my growing library of models I created as well as some megascans from Quixel. The human model was posed and brought in from DAZ.
Above are some detailed prop and layout explorations to see what other parts of this complex might look like. Below are the quick, messy, but very important shape and composition thoughts.
2 viewport display grabs to show how things look before photoshop.