Everyone’s favorite starting town; Down Town! One of my first areas that I redesigned after coming onto the project was the starting town. With the help of the team, we came up with some fun area ideas and I went to town.








Everyone’s favorite starting town; Down Town! One of my first areas that I redesigned after coming onto the project was the starting town. With the help of the team, we came up with some fun area ideas and I went to town.









Totally Reliable Delivery Service is out now! A lot of marketing art was created for the different versions and packages available in the game. I would thumbnail out a lot of ideas, the team and I would pose everything in Unity, and then I would paint over everything to spruce it up a bit.








Between work and the recent trip to Norway with the Light Grey Art Lab I’ve been able to squeeze out a few personal sketches. Stay tuned for some professional work soon.


Some unused concepts from the now unsupported Hero Academy 2 game. I got to design a few of these just before my contract ended with Bonus XP.



My 2nd entry for the Feudal Japan Environment Challenge on Artstation.




My entry for the Feudal Japan Environment challenge on Artstation.









Created some tiling textures for a project that I’m working on.

I’ve had a playthrough of Dark Souls on while working on other things. Thought it would be cool to do something inspired by it. Think Dark Souls + Deep Sea Diving.

Recently took some time and did a game jam with a friend of mine; Jason Cavnar. We worked on a small, fast paced, two-player competitive game where each player attempts to push the other out of the ring while also dodging hazards that try to eliminate the player. Below are some of the assets I made for the game.
If you would like to play Shoving Match you can download it here for free.
https://brockzzilla.itch.io/shoving-match


