
Jaz the Immortal’s redesign. I felt the need to redesign their outfit in order to fit the updated feel of the SOLARIUM PROJECT.

Some suit explorations

Character props and supply barrel exploration.

A bonus doodle from the sketchook.

Jaz the Immortal’s redesign. I felt the need to redesign their outfit in order to fit the updated feel of the SOLARIUM PROJECT.

Some suit explorations

Character props and supply barrel exploration.

A bonus doodle from the sketchook.





Its been a good year for aurora borealis hunting. I’ve managed to see just few of the late night dazzling lights.


My character from Baldurs Gate 3. Done for a themed character challenge.

The interior of a baking witch’s house.

My interpretation of Nurgle from the 40k universe. I’ve been listening to a lot of warhammer lore recently.

Random machines doodles while killing time.

I recently finished a class by Simeon Schaffner. I wanted to build something much more epic and realistic then some of my previous work with the use of blender and photo overlays.



The mighty Blood Demoness

I was excited to be able to help out C Prompt Games with some icons for Millennia. Millennia is out now!

Adventurer! The town’s cheese has gone missing. This is the perfect chance to prove your worth!



These capsule based buildings were a way for me to refine my process. For this, I started off with some basic building shapes and some limited texture pallets to keep things cohesive.

From there I created some very messy, but very important potential compositions.

And of course, here are the 10 buildings and a building floor stone blocked out in 3D. The handpainted texture really helped keep the painterly style consistent through the whole process.



X. It would just be rude not to.
A lot of time was spent in 3D on this piece. I wanted to make sure that I pushed lighting and composition before I started painting in 2D. I reused lots of foliage from my growing library of models I created as well as some megascans from Quixel. The human model was posed and brought in from DAZ.

Above are some detailed prop and layout explorations to see what other parts of this complex might look like. Below are the quick, messy, but very important shape and composition thoughts.


2 viewport display grabs to show how things look before photoshop.