

Figuring out some details.

3D Block Out


Very early sketch that sparked the initial idea


Figuring out some details.

3D Block Out


Very early sketch that sparked the initial idea
In an effort to learn more about blender’s capabilities I created a creepy little tentacle tower.




A stylized coffee cart that runs on steam and/or coffee.

Assignment: A temple or monastery entrance in the side of a cold mountain.
This Section’s Level mechanic: Sound Blasts &/or Vibration

A mood sketch

The entrance ideations over greybox

Some details for level artists

Texture examples















A stylized shooter character based on a penguin.





Storm Surge – With this wind up model you’ll never have to bring extra ammo again. Just don’t burn out the fuse!

Heavy Heals – Big pills for big heals

Sketches to explore shapes and gun types

The base 3D models so that items could easily be drawn on and painted on from any angle. Additionally, these early models could be used in prototyping if needed.

I cleaned up some goofy vehicle sketchbook doodles in photoshop



