Posts tagged photoshop

These capsule based buildings were a way for me to refine my process. For this, I started off with some basic building shapes and some limited texture pallets to keep things cohesive.

From there I created some very messy, but very important potential compositions.

And of course, here are the 10 buildings and a building floor stone blocked out in 3D. The handpainted texture really helped keep the painterly style consistent through the whole process.

X. It would just be rude not to.

A lot of time was spent in 3D on this piece. I wanted to make sure that I pushed lighting and composition before I started painting in 2D. I reused lots of foliage from my growing library of models I created as well as some megascans from Quixel. The human model was posed and brought in from DAZ.

Above are some detailed prop and layout explorations to see what other parts of this complex might look like. Below are the quick, messy, but very important shape and composition thoughts.

2 viewport display grabs to show how things look before photoshop.

Cleaned up pages of exploration sketches from my person project SOLARIUM. I’ve done a lot of exploration and thinking for shape language, story beats, flora, fauna, and mood in my sketchbook that I wanted to share. I still have a lot to plan out, but I hope that you enjoy.

Each of these yellow sticky notes marks a page with project sketches.

Jaz the Immortal. Time moves differently here. A long, lost astronaut seems almost immortal by comparison to some of the lifeforms here.

Paint over of the 3D models that I use whenever I compose a scene.

All Solarium aliens are based on terrarium friendly creatures. I spent a while in my sketchbook on this phase before I moved to digital.