In an effort to learn more about blender’s capabilities I created a creepy little tentacle tower.



In an effort to learn more about blender’s capabilities I created a creepy little tentacle tower.




I don’t know if Nurgle works with barnacles, but it certainly looks right.

X. It would just be rude not to.
A lot of time was spent in 3D on this piece. I wanted to make sure that I pushed lighting and composition before I started painting in 2D. I reused lots of foliage from my growing library of models I created as well as some megascans from Quixel. The human model was posed and brought in from DAZ.

Above are some detailed prop and layout explorations to see what other parts of this complex might look like. Below are the quick, messy, but very important shape and composition thoughts.


2 viewport display grabs to show how things look before photoshop.

Literal Growth – A fake Magic the Gathering card that I made to expand my portfolio. I started with a 3D base in Blender and then painted over everything in Photoshop.


A Dungeons and Dragons commission that I recently finished. They wanted an illustration that encompassed their friend’s group and game.

I’ve had a playthrough of Dark Souls on while working on other things. Thought it would be cool to do something inspired by it. Think Dark Souls + Deep Sea Diving.