Posts tagged environment

X. It would just be rude not to.

A lot of time was spent in 3D on this piece. I wanted to make sure that I pushed lighting and composition before I started painting in 2D. I reused lots of foliage from my growing library of models I created as well as some megascans from Quixel. The human model was posed and brought in from DAZ.

Above are some detailed prop and layout explorations to see what other parts of this complex might look like. Below are the quick, messy, but very important shape and composition thoughts.

2 viewport display grabs to show how things look before photoshop.

Cleaned up pages of exploration sketches from my person project SOLARIUM. I’ve done a lot of exploration and thinking for shape language, story beats, flora, fauna, and mood in my sketchbook that I wanted to share. I still have a lot to plan out, but I hope that you enjoy.

Each of these yellow sticky notes marks a page with project sketches.

I want to explore more of the Solarium world. I started by thinking about what sort of interaction previous inhabitants might have had with the environment and what that might have looked like.

After some rough sketching, I moved over to blender to do some blocks outs. Assets from Quixel Bridge and posing in DAZ were brought in to help this stage. Everything else was modeled and textured by me.

Environment sketches for an unreleased project. These are quick iterations between myself and the design time to help visualize their ideas. All sketches shared with permission.

Environment sketches for an unreleased project. These are quick iterations between myself and the design time to help visualize their ideas. All sketches shared with permission.

Whats better than building a ski lodge at the top of a perfectly good snow covered mountain?

The initial design for Windy Butte
A plan for the environment team
Fire pit call out
Fence designs to help players from sliding out off the side of the mountain
Everyone’s favorite snowman friend!