
Adventurer! The town’s cheese has gone missing. This is the perfect chance to prove your worth!

Adventurer! The town’s cheese has gone missing. This is the perfect chance to prove your worth!

These capsule based buildings were a way for me to refine my process. For this, I started off with some basic building shapes and some limited texture pallets to keep things cohesive.

From there I created some very messy, but very important potential compositions.

And of course, here are the 10 buildings and a building floor stone blocked out in 3D. The handpainted texture really helped keep the painterly style consistent through the whole process.



X. It would just be rude not to.
A lot of time was spent in 3D on this piece. I wanted to make sure that I pushed lighting and composition before I started painting in 2D. I reused lots of foliage from my growing library of models I created as well as some megascans from Quixel. The human model was posed and brought in from DAZ.

Above are some detailed prop and layout explorations to see what other parts of this complex might look like. Below are the quick, messy, but very important shape and composition thoughts.


2 viewport display grabs to show how things look before photoshop.
Cleaned up pages of exploration sketches from my person project SOLARIUM. I’ve done a lot of exploration and thinking for shape language, story beats, flora, fauna, and mood in my sketchbook that I wanted to share. I still have a lot to plan out, but I hope that you enjoy.







Each of these yellow sticky notes marks a page with project sketches.

I want to explore more of the Solarium world. I started by thinking about what sort of interaction previous inhabitants might have had with the environment and what that might have looked like.

After some rough sketching, I moved over to blender to do some blocks outs. Assets from Quixel Bridge and posing in DAZ were brought in to help this stage. Everything else was modeled and textured by me.



Another solarium piece – The Impact Site. I spent longer sketching in both my sketchbook and blender on this one. DAZ for posing, Quixel Bridge for some rocks, mushrooms, and base ground, blender for my own creations (featured below), and finally over into photoshop for the finishing touches.


Environment sketches for an unreleased project. These are quick iterations between myself and the design time to help visualize their ideas. All sketches shared with permission.






Environment sketches for an unreleased project. These are quick iterations between myself and the design time to help visualize their ideas. All sketches shared with permission.

Solarium is a project born out of my love for terrariums, moss, and mycelium. Its also an excuse to use Blender, DAZ, and Quixel Bridge in my project pipeline.

I’m starting a new project. More cool art to come.
Environment Props for Totally Reliable Delivery Service. One of my first tasks that helped me get into the style was to help redesign trees and rocks.







Whats better than building a ski lodge at the top of a perfectly good snow covered mountain?




