
Several of the backgrounds I did for Loonicy Entertainment. Each background needed to be divided up into sections so that parallax could be added in engine. For updates on Dice Tower progress, click this link: Loonicy Ent







Several of the backgrounds I did for Loonicy Entertainment. Each background needed to be divided up into sections so that parallax could be added in engine. For updates on Dice Tower progress, click this link: Loonicy Ent







The final render

My original sketch. The surrounding design changed, but the original idea is all there.

A few expressions and thoughts about how the rocks could animate.

Some quick VFX for responses based on scores and moods.

The 3D block out.
In an effort to learn more about blender’s capabilities I created a creepy little tentacle tower.



Assignment: A temple or monastery entrance in the side of a cold mountain.
This Section’s Level mechanic: Sound Blasts &/or Vibration

A mood sketch

The entrance ideations over greybox

Some details for level artists

Texture examples













I was lucky enough to create these lichen illustrations for stickers that coincide with the release of Tanner Barnharst’s new book: Minnesota Lichen Guide – Basic Identification for Common Lichens in Minnesota. I’ve attended several of Tanner’s classes on mycology and getting to work with him was a real treat. Congratulations on the release!








Its been a good year for aurora borealis hunting. I’ve managed to see just few of the late night dazzling lights.


My character from Baldurs Gate 3. Done for a themed character challenge.

The interior of a baking witch’s house.

My interpretation of Nurgle from the 40k universe. I’ve been listening to a lot of warhammer lore recently.

Random machines doodles while killing time.

I recently finished a class by Simeon Schaffner. I wanted to build something much more epic and realistic then some of my previous work with the use of blender and photo overlays.

