
The final render

My original sketch. The surrounding design changed, but the original idea is all there.

A few expressions and thoughts about how the rocks could animate.

Some quick VFX for responses based on scores and moods.

The 3D block out.

The final render

My original sketch. The surrounding design changed, but the original idea is all there.

A few expressions and thoughts about how the rocks could animate.

Some quick VFX for responses based on scores and moods.

The 3D block out.

I participated in my first official Global Game Jam this past weekend. I decided to dive head on into it by helping make an NES style game. A working web version of our game can be found here: https://www.slembcke.net/nes/TrashBandits/

Some of the pixel art that I helped make.


By far, the highlight of the game jam was the Executive Director of Global Game Jam, Maria Burns Ortiz, stopping by and playing our game.


Figuring out some details.

3D Block Out


Very early sketch that sparked the initial idea
In an effort to learn more about blender’s capabilities I created a creepy little tentacle tower.




A stylized coffee cart that runs on steam and/or coffee.

Assignment: A temple or monastery entrance in the side of a cold mountain.
This Section’s Level mechanic: Sound Blasts &/or Vibration

A mood sketch

The entrance ideations over greybox

Some details for level artists

Texture examples

I don’t know if Nurgle works with barnacles, but it certainly looks right.













I was lucky enough to create these lichen illustrations for stickers that coincide with the release of Tanner Barnharst’s new book: Minnesota Lichen Guide – Basic Identification for Common Lichens in Minnesota. I’ve attended several of Tanner’s classes on mycology and getting to work with him was a real treat. Congratulations on the release!




A stylized shooter character based on a penguin.
