
The final render

My original sketch. The surrounding design changed, but the original idea is all there.

A few expressions and thoughts about how the rocks could animate.

Some quick VFX for responses based on scores and moods.

The 3D block out.

The final render

My original sketch. The surrounding design changed, but the original idea is all there.

A few expressions and thoughts about how the rocks could animate.

Some quick VFX for responses based on scores and moods.

The 3D block out.


Figuring out some details.

3D Block Out


Very early sketch that sparked the initial idea

A stylized coffee cart that runs on steam and/or coffee.

Assignment: A temple or monastery entrance in the side of a cold mountain.
This Section’s Level mechanic: Sound Blasts &/or Vibration

A mood sketch

The entrance ideations over greybox

Some details for level artists

Texture examples















A stylized shooter character based on a penguin.





Storm Surge – With this wind up model you’ll never have to bring extra ammo again. Just don’t burn out the fuse!

Heavy Heals – Big pills for big heals

Sketches to explore shapes and gun types

The base 3D models so that items could easily be drawn on and painted on from any angle. Additionally, these early models could be used in prototyping if needed.

I cleaned up some goofy vehicle sketchbook doodles in photoshop

Its been a good year for aurora borealis hunting. I’ve managed to see just few of the late night dazzling lights.
