In an effort to learn more about blender’s capabilities I created a creepy little tentacle tower.



In an effort to learn more about blender’s capabilities I created a creepy little tentacle tower.

















I recently finished a class by Simeon Schaffner. I wanted to build something much more epic and realistic then some of my previous work with the use of blender and photo overlays.



These capsule based buildings were a way for me to refine my process. For this, I started off with some basic building shapes and some limited texture pallets to keep things cohesive.

From there I created some very messy, but very important potential compositions.

And of course, here are the 10 buildings and a building floor stone blocked out in 3D. The handpainted texture really helped keep the painterly style consistent through the whole process.

My 2nd entry for the Feudal Japan Environment Challenge on Artstation.




My entry for the Feudal Japan Environment challenge on Artstation.





Fishing and scavenging is dangerous. Something always gets through the kingdom’s outer wall.


Designed a wagon for the potion vendor to work, sleep, and travel in. Started out with some doodles in the sketchbook trying to find an interesting shape and also make it functional. A basic block in 3D allowed me to make sure that everything worked.
