


Created some tiling textures for a project that I’m working on.



Created some tiling textures for a project that I’m working on.

I’ve had a playthrough of Dark Souls on while working on other things. Thought it would be cool to do something inspired by it. Think Dark Souls + Deep Sea Diving.

Recently took some time and did a game jam with a friend of mine; Jason Cavnar. We worked on a small, fast paced, two-player competitive game where each player attempts to push the other out of the ring while also dodging hazards that try to eliminate the player. Below are some of the assets I made for the game.
If you would like to play Shoving Match you can download it here for free.
https://brockzzilla.itch.io/shoving-match




Fishing and scavenging is dangerous. Something always gets through the kingdom’s outer wall.


Designed a wagon for the potion vendor to work, sleep, and travel in. Started out with some doodles in the sketchbook trying to find an interesting shape and also make it functional. A basic block in 3D allowed me to make sure that everything worked.


Finished up the main character for the potion vender idea. Living life on the road, gathering ingredients between towns, and being a good alchemist isn’t an easy life, but nobody is going to tell her how to live it.

Old Cheetofingers the wizard. Always up to no good.