Last year, I was given the awesome chance to do some visual development for an indie project code named Salvage Inc.

Different biome ideas for the bottom of the ocean.

Different ideas for a “diving bell” that would lower the players to the bottom of the ocean.

Character exploration including how to differentiate each player if they chose the same skin.

Home base explorations

Prop and early enemy explorations. We settled on the famous ocean enemy; pirates

Texture examples for wooden ships

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